.In this music, Kondo's main facet as a composer stands out, the most outstanding feature of his style: his impressive melodic fantasy. What a legend. This opened the doors to a whole musical world that improved the experience of one of the biggest surprises of Nintendo in its entire history, and an interview from 2010 hints at this new role of Kondo as a reference, since he performed it together with one of the New Nintendo composers, Mahito Yokota, already a member of a large team comprising instrumentalists, arrangers and orchestration specialists.“Although 22 years have passed and the hardware has improved, our goal of developing music for games has always been the same: to create sound that allows people to have more fun playing the game. As a soundtrack adapted to a medium, this music has been analyzed in books as interesting as that of Andrew Schartmann, an in-depth musicological study devoted exclusively to these six pieces, but those who do not wish to delve so deeply would do well by staying with other aspects. ".The next momentous moment for Kondo's music is surely that of the last OST he composed entirely, that of Zelda: Ocarina of Time. And there are a few more.The striking third stage of Kondo's career is already, at least a priori, somewhat further removed from music composition, but it surely has much more influence on what it sounds like in today's Nintendo video games. Decades after that job offer, Koji Kondo's name appears as a supervisor or music advisor in many Nintendo games, some of his songs will never stop being heard, and certain melodies from his imagination have come to be in the very same system … Developer Interview - NES Classic Edition,The Legend of Zelda Developer Interview - NES Classic Edition,A Music Trivia Tour with Nintendo's Koji Kondo - IGN,https://twitter.com/NintendoAmerica/status/1128795333050290176,http://iwataasks.nintendo.com/interviews/#/wii/mario25th/4/1,https://www.ign.com/articles/2014/12/10/a-music-trivia-tour-with-nintendos-koji-kondo,http://iwataasks.nintendo.com/interviews/#/wii/super-mario-all-stars/0/4,https://web.archive.org/web/20150929062439/http://www.1up.com/news/mario-music,https://www.ign.com/articles/2011/11/11/behind-the-scenes-of-zelda-skyward-sword,https://www.destructoid.com/super-mario-3d-world-composers-talks-cats-dogs-and-more-264473.phtml,https://nintendo.fandom.com/wiki/Koji_Kondo?oldid=576385. This time we made orchestrated music because we wanted the players to feel the magnificence of the universe in the game. With Zelda, we are talking about a saga in which musical instruments and melodies have played a prominent role already within the game itself, so the musical aspect has always been something very defining in Link's adventures.

With these limitations, it is much more surprising to find music as evocative as that of Ocarina of Time. The ideal example of why Zelda is where she is on a musical level. Become a legend thanks to his tremendous track record with Mario and Link, Kondo has taken on the role of music supervisor for almost every game that has come out of Nintendo since the GameCube era. Young Kondo replied to that offer (the only one he applied for) since the sound of video games had always been an attractive field for him.

Koji Kondo is a legendary Japanese sound director and video game composer. It is a topic from which doctoral theses could emerge, but the point is that these six very short pieces, which were repeated in a loop because the Nintendo NES could not stop, influenced the panorama of video game music almost as much as the game itself did it over all the medium.

The interviews in which he has detailed it speak of a work that went far beyond what we have read about other composers of the time. Despite this, it must be remembered that it was a machine that still contained its limitations for musical composition, even compared to the systems of its time. So I tried to incorporate other types of music to create an environment that looks like another world. Koji Kondo is a renowned Japanese music composer at Nintendo.During his 35-year career, he is best known for his work on the Super Mario, Legend of Zelda and Star Fox series of games, including countless classic themes.

With these specific, yet frequent wigs, it is obvious that he could not even think that his works would acquire importance until they were heard decades (and probably centuries) later, transformed into a decisive part of an emerging musical folklore, but the the fact is that this has happened. The idea of ​​an orchestral music surely was always in the heads of Miyamoto and Kondo, but this time the possibility really existed and we have come to see it on video in several clips that include the live recording sessions.

Both facets can be verified in the work of The Beatles, Mozart or Chopin, artists from very different times and genres that, however, have reached that significance. Mario's music is more or less like popular music, but Zelda is more like… music that you haven't heard before. His work is the most recognized among all of Nintendo's composers, largely due to the fact that he has been with the company since its NES years and has supervised the music for most of th…